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Roadmap v0.5 → v0.7
- v0.5 — Extrude / modify (honest fork). GLBs are tessellated triangle meshes, not parametric solids. Three options: (a) CSG primitives — add or subtract a box / cylinder via three-bvh-csg (works only for clean primitive ops); (b) face push-pull — select a face, drag along its normal, translate face vertices (fast but easy to break manifoldness); (c) cadquery round-trip — edit happens by changing constants in
drum_v2.py, server regenerates STEP+GLB. Pablo picks; (c) is the only fab-quality path. - v0.6 — Unified assembly view. Server-side merge of V2 parts into one scene; per-part visibility toggles + section cut.
- v0.7 — Embed in client decks. Inline viewer iframe for hotel-presentation slides.
